UNO All Wild: Rules, Cards, and How to Play

UNO All Wild is a fast-paced edition of UNO in which every single card is a Wild card. There are no number cards at all, so you never have to match a colour or a number — you can play any card on your turn, and almost every card does something. Published by Mattel in 2021, it turns the familiar game into a quicker, more chaotic contest built entirely around action cards. This guide explains what is in the deck, how a game is played from setup to scoring, and how to play well.

What Is UNO All Wild?

UNO All Wild is a standalone version of the classic UNO card game made by Mattel. The deck contains 112 cards, and every one of them is a Wild card of some kind. Because there are no numbers or fixed colours to match, the usual “does this card fit the discard pile?” question disappears. Instead, the whole game is about which action you unleash and when.

The result plays faster and less predictably than standard UNO. Turns move quickly, hands can swing wildly, and a single card — such as a forced hand swap — can flip a losing position into a winning one. It is designed for 2 to 10 players aged 7 and up, which makes it an easy pick-up game for families and groups.

Quick Facts

PublisherMattel
Released2021
Players2–10
Recommended age7 and up
Cards in deck112 (all Wild)
Cards dealt7 per player
Game typeShedding-type card game
Win conditionFirst to 500 points

How to Play UNO All Wild

The overall flow mirrors traditional UNO, but with the number-matching step removed. Here is a full round from start to finish:

  1. Set up: Shuffle the deck and deal seven cards to each player. Place the rest face down as the draw pile, then turn the top card over to start the discard pile. If that first card is an action card, ignore its effect for this opening card only.
  2. Start play: The player to the dealer’s left goes first, and play normally moves clockwise until a Reverse card changes the direction.
  3. Take your turn: On your turn you simply play one card from your hand — any card, because they are all Wild — and carry out whatever action it shows. If you cannot or choose not to play, you draw one card from the draw pile.
  4. Call “UNO”: When you are down to your last card you must shout “UNO”. If another player catches you before your next turn begins, you draw two cards as a penalty.
  5. End the round: The first player to get rid of every card ends the round and scores points from the cards still held by everyone else.

For a refresher on the “UNO” call and the penalty for missing it, see our guide on what happens if you forget to say UNO.

The Wild Cards Explained

The 112-card deck is made up of eight card types. Plain Wild cards have no special effect beyond being playable at any time; the other seven are action cards that disrupt opponents in different ways. The table below lists each card, how many are in the deck, and what it does.

Card Types

CardQuantityEffect
Wild54Playable at any time; no special action.
Wild Reverse14Reverses the direction of play.
Wild Skip14The next player loses their turn.
Wild Skip Two6Skips the next two players.
Wild Draw Two10Next player draws two cards and loses their turn.
Wild Draw Four6Next player draws four cards and loses their turn.
Wild Targeted Draw Two4A player you choose draws two cards but keeps their turn.
Wild Forced Swap4Swap your whole hand with a player you choose.
Total112 

Two cards are unique to this edition and worth learning early. The Wild Targeted Draw Two lets you make a specific opponent draw two cards while they keep their turn, which is handy for punishing a leader without slowing the game down. The Wild Forced Swap lets you trade your entire hand with a player of your choice — a lifeline if you are stuck with a big hand. If you already know standard UNO, the Reverse card and the heavier Wild Draw Four will feel familiar here too.

Scoring in UNO All Wild

When a player empties their hand, the round ends and that player scores points based on the cards left in the other players’ hands. In UNO All Wild the values are simple:

  • Each plain Wild card is worth 20 points.
  • Each action card (Skip, Reverse, Draw Two, Draw Four, Targeted Draw Two, Forced Swap and so on) is worth 50 points.

Add up the points from every opponent’s remaining cards and give the total to the round winner. Keep playing rounds until someone reaches 500 points, at which point they win the game. If you want to compare this with how points work in the original game, read how scoring works in UNO.

Classic UNO vs UNO All Wild

The biggest change is that matching is gone. In classic UNO you must play a card that shares the colour, number or symbol of the top discard, or else play a Wild. In UNO All Wild every card is a Wild, so there is nothing to match and you can always play something on your turn.

That single change shifts the whole strategy. Classic UNO rewards managing colours and holding a Wild for emergencies; UNO All Wild rewards timing your action cards and reading who is close to winning. Games also tend to be shorter and swingier because effects like double skips and hand swaps land far more often. If you enjoy this style, you may also like exploring other UNO gameplay variations.

Strategy Tips

  • Hold your strongest actions. Save Draw Four, Double Skip and Forced Swap for the moment an opponent is close to going out rather than spending them early.
  • Watch hand sizes. Because you can always play a card, the person with the fewest cards is the real threat — aim your Targeted Draw Two and skips at them.
  • Use Forced Swap defensively. If you are stuck with a heavy hand, swapping with a low-card leader can reset the whole round in your favour.
  • Do not forget the call. With such short rounds it is easy to reach one card and forget to say “UNO”; the two-card penalty can cost you the round.

For deeper tactics that apply across editions, see our strategic guide to UNO Wild cards.

Common Mistakes to Avoid

  • Trying to “match” cards. New players often hesitate as if they need a matching colour. You do not — any card is legal on any turn.
  • Dumping big cards too soon. Playing a Draw Four on turn one wastes its impact; those 50-point cards are also the ones you least want left in your hand at the end of a round.
  • Ignoring direction changes. A well-timed Reverse can send a Draw Two or Skip straight back toward you, so track the play direction carefully.

Who Is UNO All Wild For?

UNO All Wild suits players who already enjoy UNO and want a faster, more aggressive round, as well as newcomers who find colour-and-number matching fiddly. Its 7-and-up age rating and short playing time make it a good fit for family game nights and casual groups. If you are new to the wider family of UNO and other quick-play card game options, it is one of the easiest editions to learn in a single round.

Vanliga frågor (FAQ)

Do you have to match colours in UNO All Wild?

No. Every card in the deck is a Wild, so there is nothing to match. On your turn you can play any card from your hand and then carry out its action.

How many cards are in a UNO All Wild deck?

The deck has 112 cards in total: 54 plain Wild cards and 58 action cards spread across seven types, including Reverse, Skip, Draw Two, Draw Four, Targeted Draw Two and Forced Swap.

How many players can play UNO All Wild?

It is designed for 2 to 10 players and recommended for ages 7 and up, which makes it flexible for both small and large groups.

How do you win UNO All Wild?

Be the first to play all the cards in your hand to win the round and score points from your opponents’ remaining cards. Keep playing rounds until a player reaches 500 points to win the overall game.

What is the Wild Forced Swap card?

The Wild Forced Swap lets you exchange your entire hand with another player of your choice. It is one of the cards unique to UNO All Wild and can dramatically change who is ahead.