UNO looks simple until someone asks how the points are actually counted. Beyond matching colours and numbers, the game has a clear scoring system that decides who wins a full match rather than just a single round. This guide explains what every card is worth, how the winner collects points, the traditional 500-point target, the penalties that quietly inflate your score, and the popular cumulative “Golf” method many New Zealand households play.
Key Points
- The round winner scores the combined value of every card left in the other players’ hands.
- Number cards are worth their face value (0–9); Skip, Reverse and Draw Two are 20 points each; Wild and Wild Draw Four are 50 points each.
- Under the traditional format, the first player to reach 500 points wins the match.
- A full 108-card deck holds 1,240 points in total, so hands add up quickly.
- Getting caught without calling “UNO” costs a 2-card draw, raising the points you could hand an opponent.
The goal behind UNO scoring
In a scored game of UNO, emptying your hand first does more than end the round — it lets you collect points from everyone else. When a player lays down their last card, the round stops and the winner scores the combined value of all the cards still held by the other players. Nobody else scores in that round. Rounds repeat, scores accumulate, and under the traditional format the first player to reach 500 points wins the whole match.
Mattel refreshed the printed rules in 2022, and many modern boxes now describe a quick game that simply ends when one player empties their hand. The 500-point cumulative format remains the widely used scoring standard for longer sessions and organised play, and it is the version most New Zealand players mean when they talk about “keeping score”.
Who scores in a round
Only the round winner scores. Every card left in an opponent’s hand is added together and credited to that winner, while the losers record nothing for that round. This is why the make-up of a hand matters so much near the end: a single forgotten Wild can hand the leader 50 points in one go.
What each UNO card is worth
Point values are fixed and easy to memorise once you know the three tiers. Number cards are worth their face value, the coloured action cards are worth a flat 20 points, and the two Wild cards sit at the top at 50 points each. For a deeper breakdown of individual cards, see our guide to UNO card values explained.
Point Values
| Card | Point value |
|---|---|
| Number cards (0–9) | Face value (0 to 9) |
| Skip | 20 |
| Reverse | 20 |
| Draw Two | 20 |
| Wild | 50 |
| Wild Draw Four | 50 |
Number cards (0 to 9)
Each number card is worth exactly its printed number, so a blue 7 is 7 points and a red 3 is 3 points. The 0 is the safest card to be caught with because it adds nothing, and it is also the rarest number in the deck — there is only one 0 per colour, versus two of every other number. Our overview of number cards covers how they behave during play.
Action cards (Skip, Reverse, Draw Two)
Skip, Reverse and Draw Two cards are each worth 20 points, whatever their colour. Because they let you control the turn order or punish an opponent, they are useful to hold — but that same value makes them expensive to be caught with. Two Skips and a Draw Two left in hand give the winner 60 points at once. If you sense a round is about to end, it is often smart to play these before your low number cards. The same logic applies to the Draw Two card and the Reverse card.
Wild and Wild Draw Four cards
Both the standard Wild and the Wild Draw Four are worth 50 points, the highest in the game. A full 108-card deck contains eight of them — four Wild and four Wild Draw Four — so a player caught hoarding several can single-handedly gift the winner a huge total. Many experienced players deliberately “dump” Wild cards mid-round to shed the risk rather than saving them for a dramatic finish. For how these cards work in play, see our Wild card rules guide.
Adding up a hand: a worked example
Scoring is just addition, but the final card can complicate it. Suppose Player A plays a Draw Two as their very last card. Player B is only holding a single 5, but the Draw Two forces them to draw two more cards before the tally. If those cards turn out to be a Wild (50) and a 3 (3), Player B’s hand is now worth 5 + 50 + 3 = 58 points — all of which go to Player A.
Penalty cards played as the final card
When the winning card is a Draw Two or Wild Draw Four, the next player must still draw the required cards before points are counted, and those drawn cards count toward the winner’s score. This stops anyone from dodging the penalty simply because the round has ended, and it is one of the rare moments when a hand grows after the winner has already been decided.
- Draw Two as the last card: the next player draws 2 cards, which are added to the score.
- Wild Draw Four as the last card: the next player draws 4 cards, which are added to the score.
- Order of events: play the card, draw the penalty cards, then total the points.
The “forget to say UNO” penalty
Failing to call “UNO” when you are down to one card is a scoring event, not just a social slip. If another player catches you before the next player takes their turn, you must draw two cards. That not only delays your win, it raises the point value of your hand if someone else goes out first — turning a near-certain victory into a liability. You can read the full timing details in our guide on what happens if you forget to say UNO.
Cumulative “Golf” scoring (a popular house rule)
Plenty of New Zealand households prefer the cumulative or “Golf” method, which flips the maths around. Instead of the winner collecting points, every other player adds up the cards left in their own hand and records that as their personal score, while the round winner scores zero. Play continues until someone crosses an agreed limit, and the player with the lowest total is declared the overall winner. This makes every high card a personal liability rather than a gift to an opponent.
| Feature | Official method | Golf method |
|---|---|---|
| Winner’s score for the round | Total of opponents’ remaining cards | 0 |
| Losers’ score for the round | 0 | Total of their own remaining cards |
| Who wins the match | First to reach the target (e.g. 500) | Player with the lowest total |
Scoring in two-player UNO
Head-to-head games score faster because the Reverse card works exactly like a Skip — the player who plays it immediately takes another turn. With only one opponent to collect from, the whole strategy becomes trapping that player into holding as many high-value cards as possible at the moment you go out.
| Card | Two-player function | Scoring impact |
|---|---|---|
| Skip | Player takes another turn | Faster rounds, quicker point swings |
| Reverse | Acts as a Skip; player takes another turn | Faster rounds, quicker point swings |
Running a scored UNO tournament
For a proper scored session you need one person acting as scorekeeper, keeping a simple ledger of each round’s winner and the points collected. A quick reference of the values (0–9 = face value, action cards = 20, Wilds = 50) speeds up the tally between rounds, and agreeing in advance whether you are using official or house rules prevents arguments as scores climb. For competition-specific guidance see our notes on tournament play, and for handling deadlocks read the tie-breaker rules. UNO’s popularity has grown well beyond the kitchen table, and broader background on the game can be found through general references such as Wikipedia.
Common scoring mistakes to avoid
- Hoarding Wild cards “for later” — at 50 points each they are the most expensive cards to be caught holding.
- Counting by colour instead of by value — group cards by point value to tally faster and make fewer mistakes.
- Forgetting penalty draws — cards drawn because of a final Draw Two or Wild Draw Four are added to the winner’s score.
- Mixing up methods — don’t switch between official (winner collects) and Golf (lowest score wins) partway through a match.
- Rounding totals — points are always summed exactly and never rounded.
Sources
Frequently Asked Questions (FAQ)
How many points is a Wild Draw Four worth?
A Wild Draw Four is worth 50 points, the same as a standard Wild card. Together they are the highest-value cards in the deck.
Do you still count points when playing the Golf method?
Yes. In the Golf method you count the cards left in your own hand and add them to your own running total, aiming to finish with the lowest score rather than the highest.
Are Skip and Reverse cards worth the same number of points?
Yes. Skip, Reverse and Draw Two cards are each worth 20 points, regardless of their colour.
Does the winner score points for the cards they played?
No. The winner only scores the value of the cards still left in the other players’ hands when the round ends.
When does a scored game of UNO officially end?
Under the traditional format the match ends when one player reaches a cumulative total of 500 points across all the rounds played.








