This comprehensive guide provides an exhaustive analysis of the UNO skip card rules, detailing the technical mechanics, strategic applications, and official tournament standards for New Zealand players. We explore how the Skip card functions in various player counts, its unique role in two-player matches, and the specific rules regarding starting a game with a Skip card. Furthermore, this article clarifies common misconceptions about "stacking" skips and provides actionable insights into defensive positioning. By mastering the nuances of the Skip card, players can effectively dictate the pace of the game, neutralize opponents’ leads, and manage their point density to secure a 500-point match victory. Read more

The Skip card is one of the most fundamental action cards in the standard 108-card UNO deck, designed to provide immediate tempo control by removing the next player from the current rotation. In the New Zealand competitive landscape, the Skip card is treated as a vital defensive asset, used primarily to prevent a player with a low card count from reaching their turn. While it is worth 20 points in the final scoring phase, its utility as a turn-management tool often outweighs the risk of holding it. Understanding when to deploy a Skip card requires keen observation of the table's "heat" and a precise knowledge of the official Mattel resolution protocols.
- Card Function: Forces the next player in the current order of play to miss their turn.
- Color Matching: Must be played on a card of the same color or another Skip card.
- Point Liability: Valued at 20 points during the round-end tally.
- Deck Frequency: There are 2 Skip cards of each color (8 total) in a standard deck.
- Tournament Standard: Governed by official NZ gaming regulations to ensure fair turn rotation.
Card Function: Forces the next player in the current order of play to miss their turn.
Color Matching: Must be played on a card of the same color or another Skip card.
Point Liability: Valued at 20 points during the round-end tally.
Deck Frequency: There are 2 Skip cards of each color (8 total) in a standard deck.
Tournament Standard: Governed by official NZ gaming regulations to ensure fair turn rotation.
Understanding the Basic Skip Card Mechanic
At its core, the Skip card is a "turn-ender" for the player immediately following the person who played it. When a Blue Skip is placed on a Blue number card or another Blue action card, the next person in the sequence is bypassed entirely. They are not allowed to draw a card or play a card, and the turn moves directly to the second person in the rotation. This mechanic is essential for breaking the momentum of aggressive players. In New Zealand social play, this is often where arguments occur regarding whether the skipped player can "deflect" the skip with another card; officially, the answer is no.
| Player Count | Direction | Immediate Result |
| 4 Players | Clockwise | Player 2 misses turn; Player 3 acts |
| 3 Players | Counter-Clockwise | Player 3 misses turn; Player 2 acts |
| 2 Players | N/A | Opponent misses turn; Placer acts again |
The "No-Play" Resolution
When you are skipped, you cannot use any cards in your hand to block the action. You must simply wait for the next person to finish their move. This makes the Skip card an unblockable tool for maintaining color control or protecting a lead.
Skip Card Rules in Two-Player Matches
In a head-to-head match, the UNO skip card rules shift significantly in terms of power dynamics. When there are only two players, playing a Skip card means your only opponent is bypassed, and the turn order immediately returns to you. This essentially grants the player an immediate second turn. Advanced Kiwi players use this to "chain" cards together—for example, playing a Skip to keep the turn and then playing a Wild Draw Four to finish the round. This makes Skip cards arguably the most powerful non-wild assets in the two-player format.
- Turn Cycle: Player A plays Skip -> Player B is bypassed -> Player A plays again.
- Combo Potential: Allows for rapid hand reduction without opponent interference.
- Strategic Hoarding: Holding skips in 1v1 play is vital for securing a "one-turn-out" victory.
- Points vs. Utility: In 1v1, the 20-point risk is minimal compared to the double-turn reward.
Turn Cycle: Player A plays Skip -> Player B is bypassed -> Player A plays again.
Combo Potential: Allows for rapid hand reduction without opponent interference.
Strategic Hoarding: Holding skips in 1v1 play is vital for securing a "one-turn-out" victory.
Points vs. Utility: In 1v1, the 20-point risk is minimal compared to the double-turn reward.
Dominating the 1v1 Circuit
In local NZ gaming cafes, the "Skip-Chain" is a feared tactic. If you hold three Skips of different colors, you can theoretically play all three in a row (if the colors allow) before your opponent can even touch the draw pile.
Official Stacking Rules and Misconceptions
A prevalent house rule in New Zealand involves "stacking" Skip cards, where a player who is about to be skipped plays their own Skip card to skip the next person instead. According to the official Mattel rules, this is not permitted. Once a Skip card is played, the next person has already lost their turn and cannot play any cards. Stacking is a deviation that inflates the game's duration and removes the tactical certainty of the card. In tournament settings, if you are skipped, your hand remains static until the turn cycle returns to you naturally.
| Scenario | House Rule (Incorrect) | Official Rule (Correct) |
| Player A plays Skip | Player B plays Skip to hit Player C | Player B is skipped; Player C acts |
| Multiple Skips | Cumulative skipping of multiple people | Single skip per card played |
| Response Time | Victim can “react” with a card | Victim has zero play options |
Why Stacking is Prohibited
Stacking removes the penalty from the person who was targeted, which unbalances the game's defensive structure. The official rules ensure that if you have played poorly and are the target of a Skip, you must face the consequence.
Starting the Game with a Skip Card
When the first card flipped from the draw pile to start the discard pile is a Skip, the rules dictate that the player to the left of the dealer (who usually goes first) loses their turn. In this scenario, the player to the left of that person starts the game. This can be a frustrating start for the first player, but it is a standard procedural element in the New Zealand competitive scene. It ensures that the action cards are integrated into the gameplay from the very first second of the match.
- First Card Flip: The dealer turns over the top card to the discard pile.
- Immediate Effect: If a Skip, the first player in rotation is bypassed.
- Game Start: The second player in rotation makes the first legal move.
- Dealer Advantage: This occasionally gives the dealer or the third player an early lead.
First Card Flip: The dealer turns over the top card to the discard pile.
Immediate Effect: If a Skip, the first player in rotation is bypassed.
Game Start: The second player in rotation makes the first legal move.
Dealer Advantage: This occasionally gives the dealer or the third player an early lead.
Fair Play Setup
In Auckland tournaments, dealers are instructed to flip the card clearly so the entire table can see the Skip. This prevents disputes about who was "actually" supposed to be skipped at the start of the round.
Point Valuation and Scoring Liability
Under the official 500-point scoring system, every Skip card remaining in a loser's hand is worth 20 points. This makes it twice as expensive as the highest number card (9) and significantly more dangerous to hold than a 0. In New Zealand play, managing "point density" is a core skill. If you suspect an opponent is about to call "UNO," you must decide whether to use your Skip card immediately or risk handing over 20 points to the winner.
- Scoring Weight: 20 points per card.
- Comparison: Number cards are worth 0-9 points.
- Late-Game Strategy: "Dumping" skips early to avoid scoring liability.
- The 500-Point Goal: Every skip caught in a hand accelerates the opponent's victory.
Scoring Weight: 20 points per card.
Comparison: Number cards are worth 0-9 points.
Late-Game Strategy: "Dumping" skips early to avoid scoring liability.
The 500-Point Goal: Every skip caught in a hand accelerates the opponent's victory.
Calculating the Risk
If you hold two Skips and a Blue 5, you are holding 45 points. If the winner of the round only needs 40 points to reach 500, your failure to play those Skips mid-game has effectively cost you the entire match.
Strategic Defensive Positioning
Advanced UNO strategy involves using the Skip card to protect the player with the lowest score or to "box in" the leader. If the player to your left has "UNO," your priority is to play a Skip card to ensure they never get their turn. This forces the play to move to the person across from you, who presumably has more cards and can change the color or force the leader to draw. This "positional defense" is a hallmark of high-level play in the Wellington and Christchurch competitive scenes.

| Target Status | Strategic Action | Goal |
| Leader (1-2 cards) | Skip immediately | Prevent them from winning |
| Aggressive Player | Skip to change tempo | Slow down their “dumping” rate |
| Weakest Player | Avoid skipping | Let them play to potentially hurt the leader |
Cooperative Skipping
In unofficial but common social play, the table may coordinate to keep skipping the person with one card. While "table talk" is technically discouraged, the visual state of the game often leads to this natural defensive alliance.
Skipping During a Directional Reverse
When the direction of play is reversed, the "next" player also changes. If a Reverse card is played and then a Skip card is played, the person who is skipped is the one in the new direction of play. For example, if play was moving clockwise and is reversed to counter-clockwise, playing a Skip card now affects the person to your right instead of the person to your left. Mastering this spatial awareness is critical for effective skip placement in large group games.
- Clockwise Sequence: A -> B -> C -> D.
- Reverse Sequence: A -> D -> C -> B.
- Skip Impact: After Reverse, Player A skips Player D.
- Combo: Playing a Reverse then a Skip is a classic way to target the player who just finished their turn.
Clockwise Sequence: A -> B -> C -> D.
Reverse Sequence: A -> D -> C -> B.
Skip Impact: After Reverse, Player A skips Player D.
Combo: Playing a Reverse then a Skip is a classic way to target the player who just finished their turn.
Redirecting Penalties
If you know the player to your right is out of a specific color, reversing and then skipping the player to your left can keep the game on that color for a longer duration, maximizing the leader's chance of drawing.
Skip Cards and the "UNO" Call
Failing to say "UNO" when you play your second-to-last card results in a two-card penalty if you are caught. However, if your second-to-last card is a Skip card, you are in a safer position. Since the next player is skipped, they cannot be the ones to "catch" you by acting quickly. This provides a split-second advantage for the player to make their call. In New Zealand tournaments, players are trained to be vigilant even when it is not their turn, specifically to catch "ninja" players who use Skips to hide their final card.
| Action | Window for Penalty | NZ Tournament Standard |
| Play Skip | Until the person after the skipped player acts | Strict observation required |
| Forget “UNO” | 2-card draw penalty | Must be caught before next player acts |
| The “Catch” | Any player can shout it | Must be audible and clear |
Protecting the Lead
If you have a Skip and a Red 3, playing the Skip first is always the superior move. It removes one person's ability to catch you forgetting "UNO" and prevents them from playing a card that could change the color away from your Red 3.
Technical Interaction with Draw Cards
A common question in NZ social games is whether a Draw Two or Wild Draw Four "skips" the next player. Technically, these cards do force the next player to miss their turn in addition to drawing cards. However, the Skip card is the only card whose sole purpose is the omission of a turn without a card penalty. In scoring, this distinction is important; a Skip is worth 20 points, while a Wild Draw Four is worth 50. Understanding that a Draw Two is essentially a "Skip + 2 Cards" allows for better tactical planning.

- Skip Card: 0 cards drawn, turn lost.
- Draw Two: 2 cards drawn, turn lost.
- Wild Draw Four: 4 cards drawn, turn lost.
- Strategic Choice: Use a Skip if you want to keep the current color; use a Draw card if you want to hurt the opponent's score.
Skip Card: 0 cards drawn, turn lost.
Draw Two: 2 cards drawn, turn lost.
Wild Draw Four: 4 cards drawn, turn lost.
Strategic Choice: Use a Skip if you want to keep the current color; use a Draw card if you want to hurt the opponent's score.
Hand Management
If you have a leader to your left, a Skip is often better than a Draw Two if the Skip matches the current color that the leader is "dry" on. Forcing them to miss a turn is sometimes more effective than giving them two new cards that might actually help them.
Skip Card Distribution and Deck Tracking
There are 108 cards in a standard UNO deck, with 8 Skip cards in total (two of each color: Red, Blue, Green, Yellow). Advanced players in New Zealand keep a mental tally of how many Skips have been played. If you have seen both Yellow Skips and both Green Skips, you know that the remaining Skip threats are exclusively in Red and Blue. This allows you to plan your "exit strategy" with more certainty, knowing that a Yellow Skip cannot come out to haunt you.
- Total Skips: 8 cards.
- Color Weight: 2 per color.
- Probability: Approximately 7.4% of the deck.
- Tracking: Vital for high-stakes 500-point matches.
Total Skips: 8 cards.
Color Weight: 2 per color.
Probability: Approximately 7.4% of the deck.
Tracking: Vital for high-stakes 500-point matches.
Reshuffling the Discard Pile
When the draw pile is empty and the discard pile is reshuffled, the Skip count "resets." However, the card on top of the discard pile remains out of the deck. If that card is a Skip, only 7 remain in the new draw pile.
Final Thoughts
Mastering the UNO skip card rules is the difference between a reactive player and a proactive strategist. By understanding the card's unique 2-player utility, the official "no-stacking" standard, and its 20-point scoring liability, New Zealand players can significantly improve their win rates in the 500-point competitive circuit. The Skip card is not just a way to annoy your friends; it is a clinical tool for tempo management and defensive positioning. Whether you are skipping a leader in an Auckland tournament or chaining moves in a two-player match at home, these rules provide the framework for professional play. For further reading on the history and global variations of these rules, the Official UNO Wikipedia page offers extensive historical context.
Ngā Pātai Auau (FAQ)
Can I play a Skip card on any color? No, you can only play a Skip card on a card of the same color or on another Skip card of any color.
What happens if I play a Skip card in a 2-player game? In a 2-player game, playing a Skip card skips your opponent's turn, allowing you to take another turn immediately.
Can you stack Skip cards to skip multiple people? No, official rules do not allow stacking. Once a Skip is played, the next player is skipped and the turn passes to the following person.
How many points is a Skip card worth at the end of a round? A Skip card is worth 20 points in the final scoring phase.
What happens if a Skip card is the first card flipped? The player to the left of the dealer is skipped, and the person to their left begins the game.
Can I play a Skip card to stop someone from winning? Yes, skipping a player who has "UNO" is one of the most effective defensive moves in the game.
Does a Draw Two card also skip the player? Yes, the player who draws two cards also loses their turn, effectively being skipped.
How many Skip cards are there in a standard UNO deck? There are 8 Skip cards in total: two for each of the four colors.
Can I play a Skip card if I have only two cards left? Yes, and it is a great strategy to prevent the next player from catching you not saying "UNO."
Is there a Wild Skip card? In some special editions like "UNO Wild," there are Wild Skip cards that allow you to choose the color and skip the next player.
