Uno Attack Mega Hit swaps the familiar draw pile for a battery-powered launcher that can fire a fistful of cards at you when you least expect it. This guide walks through everything you need to play the Mega Hit edition with confidence: what comes in the box, how to set up the launcher, what each action card does, how scoring works, and the rules that trip people up most. Every figure below has been checked against Mattel’s instructions and other authoritative rule guides so you can settle table disputes quickly.
Quick Facts
| Publisher | Mattel |
|---|---|
| Players | 2–10 |
| Ages | 7 and up |
| Cards | 112 plus a motorised card launcher |
| Launcher power | 3 × size C alkaline batteries |
| Objective | Be first to shed all your cards; first to 500 points wins the match |
What Is Uno Attack Mega Hit?
Uno Attack is Mattel’s action-packed take on the classic hand-shedding card game, and Mega Hit is a refreshed release with updated launcher lights and sound effects. The core objective is unchanged from standard Uno: be the first player to get rid of every card in your hand. What changes is the tempo. Instead of drawing from a static pile, a player who cannot match the top of the discard pile presses the launcher button, and the machine decides how many cards — if any — they receive. If you want a refresher on where the franchise began, its history is documented on Wikipedia. If you already know the original launcher game, our guide to the original Uno Attack rules covers how earlier editions differ.
What’s in the Box
A Mega Hit set contains 112 cards and the motorised launcher. The cards break down as follows:
- 72 number cards: values 1–9, two of each, in red, yellow, blue and green (there are no zero cards).
- 8 Skip and 4 Reverse cards.
- 4 Hit 1 and 8 Hit 2 cards.
- 8 Discard All cards.
- 4 Wild and 4 Wild Attack-Attack cards.
The launcher runs on 3 size C alkaline batteries (fitted through a compartment on the base) and has an on/off switch. Keeping the internal rubber rollers clean helps the machine grip and eject cards reliably. The game is designed for 2 to 10 players and is recommended for ages 7 and up.
Setting Up the Game
Set-up takes a minute once the launcher has batteries. A common way to choose a dealer is for each player to draw a card, with the highest number dealing. The dealer then shuffles, deals seven cards face-down to each player, loads the rest of the deck into the launcher, and flips one card to start the discard pile. If the first card flipped is an action card, resolve it before play begins — for example, a Wild is normally returned to the deck and a new card is drawn.
| Step | What to do |
|---|---|
| 1. Choose a dealer | Each player draws a card; the highest number deals. |
| 2. Deal | Deal 7 cards face-down to every player. |
| 3. Load the launcher | Place the remaining cards inside, close it, and switch it on. |
| 4. Start the discard pile | Flip the top card to begin the first round. |
How the Card Launcher Works
On your turn you must match the top card of the discard pile by colour, number or symbol, or play a Wild. If you cannot (or choose not to) play, you press the launcher button once instead of drawing. The launcher is deliberately unpredictable: it may make a sound and release nothing, or it may fire several cards at once. You keep whatever comes out and your turn ends immediately, whatever the result. If the launcher sits idle for about five minutes it goes to sleep; a single press wakes it again.
If cards jam or the rollers slip, switch the unit off, open the compartment and realign the stack rather than forcing the button. This launcher-driven draw is the defining feature of the range — the same idea powers the Uno Blast edition, which uses a similar spring-loaded mechanism.
Action Cards Explained
The action cards are what make Mega Hit feel aggressive. The table below summarises each one.
| Card | What it does |
|---|---|
| Hit 1 | The next player presses the launcher once, then their turn ends. |
| Hit 2 | The next player presses the launcher twice, then their turn ends. |
| Skip | The next player misses their turn. |
| Reverse | The direction of play reverses. |
| Discard All | Play this card and discard every other card of the same colour from your hand. |
| Wild | Play it on any card and name the next colour. |
| Wild Attack-Attack | Name the next colour and choose a target player, who must press the launcher twice. |
A Note on Older Wild Variants
Some rule guides describe cards called “Wild Hit Fire” or “Wild All Hit”, where a chosen player (or every player) keeps pressing until cards shoot out. Those belong to earlier Uno Attack releases rather than the Mega Hit deck, which ships with the standard Wild and the Wild Attack-Attack shown above. Always check the cards in your own box, and if your group prefers the older effects you can adopt them as agreed house rules.
Key Points
- The launcher replaces the draw pile — press it when you can’t match, and keep whatever fires out.
- Hit 2 and Wild Attack-Attack force opponents to press the launcher, risking a large card dump.
- Discard All lets you drop every card of one colour at once.
- Forgetting to say “Uno” costs two launcher presses if you are caught in time.
- Scoring: number cards score face value, Hit 2 is worth 40, Wilds are worth 50; first to 500 points wins.
Saying “Uno” and the Penalty
When you are about to play your second-to-last card — leaving you with one — you must call “Uno”. If another player catches you before the next player takes their turn, the penalty is to press the launcher button twice. Because the launcher can fire several cards, that slip can turn a near-win into a full hand in an instant. The catch window closes once the next player begins their turn, so opponents have to be quick. For the wider rule and its variations, see our explainer on what happens if you forget to say Uno.
Scoring and How to Win
Many households simply play until one person empties their hand, but the official system awards points to the round winner based on the cards left in everyone else’s hands. The first player to reach 500 points wins the match. Point values are shown below.
| Card | Points |
|---|---|
| Number cards (1–9) | Face value |
| Hit 1, Skip, Reverse | 20 each |
| Discard All | 30 |
| Hit 2 | 40 |
| Wild, Wild Attack-Attack | 50 each |
Because high-value cards are costly to be caught holding, timing when you play them matters. For a broader look at counting points across Uno editions, see our guide to how scoring works in Uno.
Two-Player Rules
Mega Hit works well head-to-head with a couple of standard Uno adjustments that make action cards more powerful in a 1v1 game.
| Card in a 2-player game | Effect |
|---|---|
| Reverse | Acts as a Skip — you immediately take another turn. |
| Skip | You immediately take another turn. |
| Hit 2 | Your opponent presses the launcher twice, then play returns to you. |
These chaining effects can empty a hand fast, so some groups cap consecutive skips by agreement. If you enjoy the format, our roundup of card games for two players lists other good options.
Common Mistakes to Avoid
A few errors come up again and again with the launcher:
- Half-pressing the button. Push it down fully; a partial press may not register and can trigger a re-press dispute.
- Miscounting Hit presses. During a Hit 2 or Wild Attack-Attack penalty, have another player count aloud — extra presses that fire cards still count against you.
- Forcing a jam. If the launcher jams, switch it off and realign the stack instead of jamming the button.
- Illegal Wilds. Only play a Wild that has a draw effect (in decks that include one) when you genuinely have no matching colour; opponents may challenge it.
Tips for Better Play
Mega Hit rewards luck as much as skill, but a few habits help. Save a Discard All for the colour you hold most of, so a single play can clear several cards at once. Keep an eye on point exposure: being caught with two or three 50-point Wilds at the end of a round is expensive. When an opponent is close to going out, a well-timed Hit 2 or a targeted Wild Attack-Attack can send them back to the launcher. Beyond that, accept that the machine has the final say — that unpredictability is the whole point of the game.
Sources
Vanliga frågor (FAQ)
How many cards come in Uno Attack Mega Hit?
The set includes 112 cards plus the motorised launcher — 72 number cards and the various action cards such as Skip, Reverse, Hit 1, Hit 2, Discard All, Wild and Wild Attack-Attack.
What batteries does the launcher need?
The launcher takes 3 size C alkaline batteries, fitted through the compartment on its base. Always confirm the requirement printed inside your own unit.
Do you draw a card if you can’t play?
No. Instead of drawing from a pile, you press the launcher button once. You only add cards to your hand if the machine fires them, and your turn ends immediately afterwards.
What is the penalty for forgetting to say “Uno”?
If an opponent catches you before the next player’s turn begins, you must press the launcher button twice and keep any cards that shoot out.
How do you win the game?
Empty your hand to win a round and score points for the cards left in other hands. The first player to reach 500 points wins the overall match.








